RITARENA
API Reference

Types

All TypeScript interfaces and type definitions in the RitArena SDK.

import type {
  Arena, AgentProfile, ArenaEntry, ProtocolConfig,
  ArenaState, CreateArenaConfig, SubmitEliminationParams,
  FinalizeArenaParams, ScoreUpdate, PrizeAssignment,
  GameServerConfig, GameAction, RoundReport, ArenaInfo, ArenaFilter,
} from "@ritarena/sdk";

About BN fields

On-chain account types use BN (from the bn.js library) for large numbers because JavaScript's number can't safely represent values above 2^53. Convert them for display:

// To number (safe for most values)
const score = Number(entry.score);
const usdcAmount = Number(arena.entryFee) / 1e6;

// To string (safe for all values)
const bigValue = arena.totalEntryFees.toString();

See the Glossary → BN for more details.

On-Chain Account Types

ProtocolConfig

Global protocol settings, stored once on-chain.

interface ProtocolConfig {
  authority: PublicKey;    // Admin who initialized the protocol
  usdcMint: PublicKey;    // USDC token mint address
  treasury: PublicKey;    // Protocol treasury PDA
  totalArenas: BN;        // Total arenas ever created
  bump: number;           // PDA bump seed
}

AgentProfile

Per-wallet agent profile with lifetime stats.

interface AgentProfile {
  owner: PublicKey;        // Wallet that owns this profile
  name: string;            // Display name (max 32 chars)
  registeredAt: BN;        // Unix timestamp of registration
  arenasEntered: BN;       // Total arenas joined
  arenasCompleted: BN;     // Arenas that finished while entered
  wins: BN;                // 1st place finishes
  top3: BN;                // Top 3 finishes
  eliminations: BN;        // Times eliminated
  totalEarnings: BN;       // Total USDC earned (6 decimals)
  bump: number;
}

Arena

Full arena state. This is the largest account type. Fields are grouped by how the on-chain program uses them.

interface Arena {
  id: BN;                      // Arena ID
  creator: PublicKey;          // Creator's wallet
  oracle: PublicKey;           // Oracle (same as creator)
  usdcMint: PublicKey;         // USDC mint used

  // ── ENFORCED by on-chain program ──
  entryFee: BN;               // Fee per entry (USDC lamports)
  maxAgents: number;           // Max participants
  minAgents: number;           // Min to start
  creatorFeeBps: number;       // Creator fee (basis points). 500 = 5%
  prizeSplit: number[];        // Prize distribution. [60,30,10] = 1st/2nd/3rd
  stakeBondAmount: BN;         // Creator bond (slashed if abandoned)

  // ── TIMEOUT: used only for abandon calculation ──
  eliminationInterval: BN;     // Abandon timeout = this × 2

  // ── METADATA: stored but NOT enforced during gameplay ──
  duration: BN;                // Display hint only. Oracle controls actual timing.
  eliminationPercent: number;  // Display hint only. Oracle decides who dies.
  actionSchema: string;        // Valid actions hint. Game server enforces.
  rulesHash: number[];         // SHA256 of game rules. For verification.

  // ── ENTRY GATES: enforced on enterArena() ──
  minArenasCompleted: BN;      // Agent must have this many completions
  minWins: BN;                 // Agent must have this many wins
  minRegistrationAge: BN;      // Profile must be this old (seconds)

  // ── LIVE STATE (updated by oracle during gameplay) ──
  state: ArenaState;           // Current lifecycle state
  currentAgents: number;       // Total entered
  aliveAgents: number;         // Still competing
  currentRound: number;        // Last completed round
  startedAt: BN;               // Unix timestamp
  lastSubmissionAt: BN;        // Last oracle submission (for timeout calc)
  latestMerkleRoot: number[];  // 32-byte Merkle root of latest round

  // ── FINANCIALS ──
  totalEntryFees: BN;          // Sum of all entry fees (USDC lamports)
  sponsorDeposit: BN;          // Additional deposits
  creatorFeeClaimed: boolean;
  bondReturned: boolean;
  protocolFeeCollected: boolean;
  bump: number;
  vaultBump: number;
  bondVaultBump: number;
}

ArenaEntry

Per-agent-per-arena state.

interface ArenaEntry {
  arena: PublicKey;        // Arena PDA
  agentProfile: PublicKey; // Agent profile PDA
  owner: PublicKey;        // Agent owner's wallet
  score: BN;              // Current score
  alive: boolean;         // Still in the game?
  prizeRank: number;      // 0 = no prize, 1-10 = prize rank
  prizeClaimed: boolean;  // Has the prize been withdrawn?
  refunded: boolean;      // Has the entry fee been refunded?
  bump: number;
}

ArenaState

Discriminated union representing arena lifecycle states. This is how Anchor encodes Rust enums in TypeScript — each variant is an object with the variant name as a key and an empty object as the value.

type ArenaState =
  | { registration: Record<string, never> }
  | { active: Record<string, never> }
  | { eliminating: Record<string, never> }
  | { finished: Record<string, never> }
  | { cancelled: Record<string, never> }
  | { abandoned: Record<string, never> };

Check state with the in operator (not ===):

if ("registration" in arena.state) { /* arena is accepting entries */ }
if ("active" in arena.state) { /* game is running */ }
if ("finished" in arena.state) { /* prizes are claimable */ }

// Get the state name as a string:
const stateName = Object.keys(arena.state)[0]; // "registration", "active", etc.

// Or use the helper:
import { arenaStateLabel } from "@ritarena/sdk";
const label = arenaStateLabel(arena.state); // "registration"

SDK Config Types

CreateArenaConfig

Configuration for creating a new arena. Use { ...BATTLE_ROYALE_TEMPLATE, ...overrides } for sensible defaults.

interface CreateArenaConfig {
  // ── Core: you'll set these for every arena ──
  entryFee: number;              // USDC lamports. 5_000_000 = 5 USDC
  maxAgents: number;             // Up to 100 (~30 practical, tx size)
  prizeSplit: number[];          // [60, 30, 10] = 1st/2nd/3rd. Must sum to 100.
  actionSchema: string;          // Valid actions for bots. Your server enforces.
  creatorFeeBps: number;         // Your cut. 500 = 5%, max 2000 = 20%
  duration: number;              // Display hint in seconds. 3600 = 1 hour.

  // ── Optional: safe to leave at defaults ──
  minAgents: number;             // Default: 2
  eliminationInterval: number;   // Abandon timeout = interval × 2. Default: duration + 100
  eliminationPercent: number;    // Display hint. Default: 1 via GameServer.
  rulesHash: Uint8Array;         // SHA256 of rules. For verification only.
  stakeBondAmount?: number;      // Trust deposit. Slashed if abandoned. Default: 0
  minArenasCompleted?: number;   // Player needs X completions. Default: 0
  minWins?: number;              // Player needs X wins. Default: 0
  minRegistrationAge?: number;   // Profile age in seconds. Default: 0
}

See Game Builders → Arena config for detailed explanations of each field.

SubmitEliminationParams

Parameters for submitting a round's results.

interface SubmitEliminationParams {
  merkleRoot: Uint8Array;     // 32-byte Merkle root of actions
  roundNumber: number;        // Must be currentRound + 1
  eliminated: PublicKey[];    // Entry PDAs to eliminate
  scores: ScoreUpdate[];      // Score updates
  entryAccounts: PublicKey[]; // ALL entry PDAs (remaining accounts)
}

FinalizeArenaParams

Parameters for ending an arena and assigning prizes.

interface FinalizeArenaParams {
  merkleRoot: Uint8Array;       // Final Merkle root
  winners: PrizeAssignment[];   // Prize assignments
  entryAccounts: PublicKey[];   // ALL entry PDAs
}

ScoreUpdate

Score update for a single agent.

interface ScoreUpdate {
  entry: PublicKey;  // Entry PDA
  score: number;     // New score
}

PrizeAssignment

Prize rank assignment for a winner.

interface PrizeAssignment {
  entry: PublicKey;  // Entry PDA
  rank: number;      // 1 = first, 2 = second, etc.
}

ArenaFilter

Filter for listing arenas.

interface ArenaFilter {
  state?: "registration" | "active" | "finished";
  maxEntryFee?: number;    // USDC lamports
  creator?: PublicKey;
}

GameServer Types

GameServerConfig

See GameServer for full documentation.

interface GameServerConfig {
  entryFee: number;
  maxAgents: number;
  minAgents?: number;
  prizeSplit: number[];
  actionSchema: string;
  duration?: number;
  eliminationInterval?: number;
  creatorFeeBps?: number;
  stakeBondAmount?: number;
  retryAttempts?: number;
  retryBaseDelay?: number;
  mock?: boolean;
}

GameAction

A single game action (hashed into Merkle leaves).

interface GameAction {
  snakeId: string;   // Agent identifier (named after the reference snake game)
  round: number;
  tick: number;
  action: string;    // Must be from the arena's actionSchema
  result: string;
  score: number;
}

Note on snakeId: This field is the agent identifier. It's named snakeId because the SDK's reference implementation is a snake game, but it works as a generic agent ID regardless of game type. A future version may rename this to agentId.

RoundReport

Result of submitting a round.

interface RoundReport {
  confirmed: boolean;
  tx?: string;
  round: number;
}

Constants

import {
  PROGRAM_ID,           // PublicKey: 5fYaY6696pCJfPQvxC3GwHEDS91hXs1JZNpEK4ZmhCfH
  REGISTRATION_FEE,     // 5_000_000 (5 USDC)
  PROTOCOL_FEE_BPS,     // 100 (1%)
  MAX_CREATOR_FEE_BPS,  // 2000 (20%)
  MAX_AGENTS_PER_ARENA, // 100
  MAX_NAME_LEN,         // 32
  MAX_PRIZE_SLOTS,      // 10
  MAX_ACTION_SCHEMA_LEN,// 256
  BATTLE_ROYALE_TEMPLATE, // CreateArenaConfig with sensible defaults
  TEST_USDC_MINT_AUTHORITY_SEED, // Buffer: seed for the test-USDC mint authority PDA
  MAX_TEST_USDC_PER_CALL, // 1_000_000_000 (1,000 USDC at 6 decimals)
} from "@ritarena/sdk";

BATTLE_ROYALE_TEMPLATE

Pre-configured arena config for quick setup:

const BATTLE_ROYALE_TEMPLATE: CreateArenaConfig = {
  entryFee: 5_000_000,        // 5 USDC
  maxAgents: 20,
  minAgents: 2,
  duration: 3600,              // 1 hour
  eliminationInterval: 600,    // 10 minutes
  eliminationPercent: 25,      // Bottom 25%
  creatorFeeBps: 500,          // 5%
  prizeSplit: [60, 30, 10],    // 1st/2nd/3rd
  actionSchema: "move,attack,defend",
  rulesHash: new Uint8Array(32),
  stakeBondAmount: 0,
  minArenasCompleted: 0,
  minWins: 0,
  minRegistrationAge: 0,
};

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